The Game Design track focuses on situating game production, advertising, and playing into current and historical social and cultural contexts. Coursework analyzes and evaluates the relationship between narrative and gameplay, and articulates critical facets of game design such as gameplay mechanics, balance, fairness, narrative, pacing, character, and aesthetics. Students will analyze both the narrative and design implementation challenges of game design and propose strategies for meeting those challenges, particularly in the case of social, medical, environmental, and educational problems (serious games).
School of Computing and Information courses
Choose two of the following courses.
- CS 1566 - INTRODUCTION COMPUTER GRAPHICS
- CS 1666 - PRINCIPLES OF COMPUTER GAME DESIGN AND IMPLEMENTATION
- CS 1674 - INTRODUCTION TO COMPUTER VISION
- INFSCI 0410 - HUMAN-CENTERED SYSTEMS
- INFSCI 1014 - GRAPHICS
- INFSCI 1450 - GAME DESIGN
- INFSCI 1470 - IMMERSIVE MEDIA TECHNOLOGIES
Dietrich School of Arts and Sciences courses
Choose two of the following courses.